A two-year vocational education with focus on advanced 3D graphics for game development; with texturing, rigging and animation with a wide range of software used in the industry. Involving 3 game projects made within group in a manner that imitate an industrial standard.
A two-year vocational education with focus on learning the basics in 3D modelling, rigging and animation using Maya, Photoshop and more. Ending with an examination project where I single handed made a 3 minutes animated short film.
Running a very successful business in the virtual world of Second life; crafting and selling virtual products. Involving: Texturing, 3D modelling and rigging. Later on even complex interactive systems for customization.
Developing of webpages, posters and marketing material for clients in Stockholm: Including stage entertainment companies such as Hamburger Börs, Wallmans Nöjen, 2Entertain and Act Stockholm.
For this game project I was in charge of the main character; from Sculpting and lowpoly to texturing, rigging and animation. Later on in the project I also helped out with VFX. Material setup in UNITY 5 using Shader forge.
For this game project I made modular environmental art and VFX with material setup in Unreal Engine 4.
In my role as Group leader (2015-2016), I was in charge of 7-12 volunteers to make sure streets were properly closed off and maintain security while the parade passes by.
Currently working on an untitled Sci-fi/Fantasy book project while commuting. To date: 100K+ words/180+ A4 pages.